Quasimorph Nine Endings Guide
Spoiler-light routing for epilogues across Civil Resistance, Tezctlan, Xiomara, AnCom, and RealWare
Quasimorph version 1.0 ships nine endings, each with a dedicated epilogue after the July 31, 2026 full release on Steam. Magnum Scriptum spread those outcomes across five storylines — Civil Resistance, Tezctlan, Xiomara, AnCom, and RealWare — inside 38 story missions rather than a single linear finale. You cannot see every epilogue in one careless run: faction standing, storyline completion, and choices at flagged contracts lock branches long before credits roll. This page explains the structure of ending hunting without naming every choice or spoiling epilogue text.
Pair this guide with Quasimorph Campaign Overview for certification order and Magnum upgrade sync, then dive into individual arc pages when you commit to a route.
How nine endings map to five arcs
Each major storyline contributes at least one ending. RealWare and AnCom each deliver two endings apiece — industrial consolidation versus breakaway outcomes on one side, syndicate dominance versus burned-bridge outcomes on the other. Civil Resistance, Tezctlan, and Xiomara each anchor one primary ending lane, though Xiomara’s cross-faction design means its branch interacts with standing you built during other arcs.
Think of endings as state checks at epilogue gates, not hidden collectibles on a map. The game evaluates:
- Which storylines reached their finale missions.
- Faction reputation at branch missions.
- Whether key quest items extracted alive.
- Optional flags from earlier contracts (pacts accepted, corporate deals refused, horror events survived).
None of the nine endings requires 100 percent reputation with every faction. Over-committing to one ally often locks another ending path three missions later — especially during Quasimorph Xiomara Walkthrough beats.
When to branch versus commit
Branch missions appear as flagged contracts with distinct brief text on the Magnum board. Before accept, ask three questions:
- Does this choice exclude a faction I still need for another ending? Check Quasimorph Factions Guide for ally overlap.
- Is a quest item on my clone? Extract immediately — permadeath erases unextracted narrative objects. See Getting Started with Quasimorph for extract discipline.
- Can I use a meter-locked mission type? Defence, Control, and Security contracts lock Quasimorphosis at zero per Mission Types in Quasimorph when the board offers choice.
Hedging — trying to please every faction — often routes to neutral or truncated epilogues. Committing early to one arc’s politics unlocks that arc’s strongest ending but may foreclose RealWare or AnCom alternates until a new run.
Reputation locks without spoilers
Reputation gates appear at mid-arc and finale beats. General rules that hold across all nine endings:
- Sub-zero standing removes barter access when you need finale kits. Bank goods via Bartering on the Magnum before aggressive assault sprees.
- Corporate allies (RealWare, SBN-adjacent traders) conflict with hard Civil Resistance or AnCom commitments.
- Tezctlan rites tied to Pacts and Skull Mechanics can shift standing with Dilthey and revivalist networks without obvious UI warnings.
- Xiomara checks multiple factions simultaneously; raising one bloc for a Feathered Masks beat can silently fail another ending prerequisite.
Track standing in a notebook or spreadsheet. The Magnum UI shows current values but not future branch requirements.
Quest items and extract etiquette
Story missions distribute keys, data cores, ritual components, and prototype parts. Rules are strict:
- Items on the clone at death are lost.
- Items in Magnum storage persist across clone loss.
- Some finale missions require items crafted earlier — the Phase Bomb recipe appears in Xiomara progression, RealWare before its fork, AnCom on both branches, and Tezctlan rite chains. Plan crafting via Crafting and Consumables before accepting fork missions.
Run Loadout Planner before flagged finales so weight limits do not block extract with a quest object in inventory.
Recommended ending hunt order
First playthrough: finish one storyline cleanly via its dedicated walkthrough page — Civil Resistance or Tezctlan for gentler horror pacing.
Second run: pursue Xiomara once you understand multi-faction knock-on effects.
Third and fourth: AnCom and RealWare for dual-ending arcs with economic and robot-combat focus.
Use epilogue credits as checkpoints. Note which factions ended friendly or hostile, then cross-reference this page’s arc table before starting the next route.
Arc quick reference
| Storyline | Ending count | Walkthrough page |
|---|---|---|
| Civil Resistance | 1 primary lane | Civil Resistance |
| Tezctlan | 1 primary lane | Tezctlan |
| Xiomara | 1 cross-faction lane | Xiomara |
| AnCom | 2 branches | AnCom |
| RealWare | 2 branches | RealWare |
Save behavior and replays
Default Early Access saves are incompatible with 1.0; Unstable Beta saves may carry forward — see Quasimorph Patch 1.0 Notes before loading old slots. Ending hunting on a fresh 1.0 save avoids corrupted story flags.
Manual save users can revert before branch missions; permadeath purists should treat branch mistakes as reasons to rerun with knowledge from Quasimorph Review and Walkthrough Hub.
After your first epilogue
When an ending locks, read remaining arc walkthroughs for unchecked branches. Achievement hunters should cross-reference 82 Steam achievements — several gate clean extracts under horror pressure or specific storyline completions.
Nine endings reward patience more than brute force. Route the Magnum, route faction standing, extract every narrative item, then choose at the fork that matters.
Frequently Asked Questions
Quick answers to the most common questions.
How many endings does Quasimorph 1.0 have?
Nine endings with epilogues, spread across five storylines. RealWare and AnCom each offer two endings; Civil Resistance, Tezctlan, and Xiomara anchor the remaining lanes.
Can I get all nine Quasimorph endings in one save?
Unlikely without replaying branch points or starting fresh runs. Faction locks and storyline commitments exclude some epilogues once you pass key missions.
Do I need max reputation for every Quasimorph ending?
No. Endings check standing at branch missions, not perfect scores with every faction. Over-maxing one ally can lock another ending path.
Which Quasimorph storylines have two endings?
AnCom and RealWare each branch into two endings. Their walkthrough pages explain black-market and industrial fork timing without spoiling epilogue text.
What happens if I die with a Quasimorph quest item?
Unextracted story items on a dead clone are lost. Re-run the mission after rebuilding kit and re-acquiring drops.
Where is the Phase Bomb recipe in Quasimorph?
Phase Bomb crafting unlocks through Xiomara progression, RealWare before its fork, AnCom on both branches, and Tezctlan rite chains. Extract components before fork missions.