Classes

Quasimorph Beginner Classes

Scouts of Hades and Eclipse Blades for new mercenaries

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Quasimorph Beginner Classes Guide

Quasimorph gives every new campaign two beginner classes: Scouts of Hades for ranged mercs and Eclipse Blades for melee specialists. Both are fully viable through Mars, its moons, and your first timed missions if you respect extraction rules, examine enemy resistances, and craft basic meds on the ship. This guide explains what each starter class does, which Operators pair best, and when to branch into unlockable factions like Tifton’s Elite or Tunnel Rats after reading the Class Tier List.

Scouts of Hades overview

Scouts of Hades is the most rounded starter class in Quasimorph. Perks emphasize consistent gunplay, action economy in walk stance, and bonuses that trigger when you fight at medium range or finish wounded targets. You do not need exotic gear to succeed: a mission-found SMG or rifle, bandages, and a sidearm with a different damage type covers most early enemies. Scouts reward players who read Combat Stances and hold doorways instead of sprinting into unknown rooms.

Training perks boost accuracy over time, which stacks with operators who already shoot straight. Victoria Boudicca is a classic pairing because her range bonus turns shotguns and SMGs into mid-range tools when combined with Scout CQC bonuses. Francis Reid-Daly offers a steadier baseline for players who miss often while learning Keyboard Controls. Either clone works; avoid blaming the class if encumbrance from loot tanks your dodge chance.

Scouts struggle when you bring one damage type into robot-heavy floors. Examine every new enemy type with right-click and swap to cut weapons when pierce bounces. The class does not fix resistance mistakes; it forgives aim and action budgeting. Before leaving Mars, craft a cut-capable backup and queue medkits on the ship per Crafting and Consumables.

Eclipse Blades overview

Eclipse Blades pushes aggressive melee with cannibalism hooks, sprint-friendly perks, and bonuses for series-of-hits weapons. Early Mars missions feel strong because you can let enemies walk into door tiles and strike multiple times per turn once carnage or cannibalism buffs activate. Eclipse is not suicide gameplay if you control doors, but it is punishing if you open rooms on your last action or ignore ranged threats.

Isabella Capet is the recommended Eclipse operator for beginners. Her infection immunity makes raw meat and cannibalism loops safe on Mars, Phobos, and Deimos where Quasimorph timers are disabled. That free food economy keeps you on station longer without hauling calories. Pair Eclipse with a pistol or shotgun for cutters and flamethrowers; melee cannot clear those units before they melt your armor.

Weapon choice matters more than class labels. Look for melee patterns labeled series of hits and weapons like jackhammers until you craft upgraded blades. Sprint stance increases actions but hurts accuracy; Eclipse perks mitigate sprint downsides when you commit to the class skill track. Read Builds for a full Eclipse door-peek rotation.

Choosing between the two starters

Pick Scouts if you want a forgiving ranged foundation, plan to learn examine and reload rhythms first, or prefer operators with high firearm accuracy. Pick Eclipse if you enjoy tactical door fighting, accept higher skill floor, and want to leverage Mars meat economies with Isabella. Hybrid players often level Scouts on one clone and Eclipse on another once the roster expands; you may only field one clone per gene type at a time, so rotate missions instead of juggling duplicates.

Neither starter replaces mission knowledge. Follow Getting Started for tutorial loot, ship crafting queues, and faction reputation basics. Avoid Defence missions until you want rep instead of gear. Use Conquest and Espionage on Mars to learn floor pacing without Quasimorph spawn pressure.

Progression beyond starters

Unlockable classes arrive through extracted meta chips and campaign milestones. Tunnel Rats complements Scout gunplay by fixing economy; Tifton’s Elite upgrades firepower when Scouts feel weak against armored squads. Do not rush unlocks before you can extract safely; dead clones drop everything on the mission. Check Walkthrough order for when chips appear and World for faction-specific mission risk.

When switching classes, remember skill progress resets. Finish a skill track or extract a chip before pivoting. Use Loadout Planner to rebuild kits per class instead of copying the same backpack between Eclipse and Scouts loadouts.

Common beginner mistakes

Running one damage type into mixed squads is the top error. Carrying only pierce rifles into cut-weak robots wastes turns. Ignoring weight and dodge is second; Tunnel Rats tempts early loot greed, but even Scouts die when overencumbered. Third is changing class every mission, which resets XP and hides real power spikes.

Fourth is skipping ship crafting. Bandages, splints, medkits, and sorbets turn bad fights into extractions. Fifth is leaving Mars too early without backup gear for timed zones. Stock clones, alcohol or Quasimorph timer reducers, and secondary weapons before accepting harder Items checks on outer stations.

Quick reference table

ClassRoleBest operatorsFirst weapon goal
Scouts of HadesRanged generalistVictoria Boudicca, Francis Reid-DalySMG or rifle plus cut sidearm
Eclipse BladesMelee aggressorIsabella CapetSeries-of-hits melee plus shotgun

Master these two starters, then explore Classes Hub unlock paths, Tier List comparisons, and specialized Builds once fundamentals feel automatic.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Which starter class should I pick first in Quasimorph?

Choose Scouts of Hades for ranged learning or Eclipse Blades for melee with Isabella Capet. Scouts are more forgiving for most new players.

Does Eclipse Blades work without Isabella Capet?

Yes, but you must manage infection when eating raw meat. Isabella removes that risk and simplifies Mars farming loops.

Can Scouts of Hades use shotguns effectively?

Yes. Scout CQC perks and operator range bonuses make shotguns strong mid-range tools when accuracy skills level up.

When should I unlock a third class?

After you extract safely from Mars missions and craft basic meds. Tunnel Rats or Tifton's Elite are common first unlock targets.

Does changing class reset progress?

Changing class on the mission prep screen resets that clone's class skill levels and experience for the newly selected class.

Do beginner classes work in timed missions?

Yes with proper gear and examine habits. Bring timer reducers and backup weapons before leaving the Mars safety zone.