Classes

Quasimorph Class Builds

Melee Eclipse, Scout loot, heavy Tifton, and more

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Quasimorph Class Builds Guide

Quasimorph builds combine an operator trait, a mercenary class, weapons with correct damage types, and ship-crafted consumables into a repeatable extraction kit. The full 1.0 release rewards plans that survive resistances, timers, and encumbrance rather than single-weapon gimmicks. This guide documents practical builds players use after Mars farming: Eclipse Blades door melee, Scouts of Hades loot routing, Tifton’s Elite heavy gunner setups, Tunnel Rats economy runs, and flexible mid-game templates you can paste into the Loadout Planner.

Build fundamentals every class shares

Bring at least two damage types. Enemy resistances scale with faction tech; robots shrug off pierce, blunt, and fire while dying quickly to cut. Right-click examine before committing ammo. Craft medkits that stabilize all wound categories for panic healing, bandages and splints for efficient mid-fight patching, and sorbets for infection unless you run Isabella Capet. Disassemble bad drops on mission for crafting mats per Crafting and Consumables.

Stance control from Combat Stances defines burst damage. Sprint for three actions when peeking doors; walk when shooting down a long corridor; sneak when calories matter. Never open a door on your last action. These rules matter more than class flavor.

Eclipse Blades melee build

Operator: Isabella Capet for infection immunity and low-health damage scaling.

Core loop: Sprint near doors, let enemies step into adjacent tiles, attack with series-of-hits melee weapons. Proc cannibalism on high-value targets before attempting one-turn kills on armored units. Use door tiles as turn banks.

Weapons: Early jackhammer or claw knives; mid-game crafted melee with series-of-hits and cut profile. Always carry a cut shotgun or pistol for cutters and flamethrowers on Mars and timed maps.

Consumables: Fewer sorbets needed with Isabella; stock medkits for stabilize-all exits. Raw meat is food on Mars moons without Quasimorph timer risk.

Skills: Prioritize class perks that reduce sprint penalties and amplify cannibalism or carnage buffs. Read Beginner Classes for Eclipse basics.

This build peaks in Conquest floors with chokepoints. It falls off in open Defence arenas without cover; swap to Scouts or Phoenix Brigade there.

Scouts of Hades loot Scout build

Operator: Victoria Boudicca for accuracy and range, or Francis Reid-Daly for balanced rifle play.

Core loop: Clear rooms in walk stance, examine corpses, Ctrl-click loot efficiently with Keyboard Controls, and extract before overweight kills dodge chance. Use SMGs or rifles as primary pierce or blunt tools plus cut sidearm.

Weapons: Mission-found SMG early; upgrade via barter factions listed on World. Shotguns work with Victoria range bonus for mid-distance CQC.

Consumables: Bandages for pierce bleeds, splints for fractures, one medkit for extract panic, sorbets if not Isabella.

Skills: Accuracy and CQC perks first; avoid sprint-heavy skills unless you accept calorie drain while looting.

Pair with Tunnel Rats later if economy becomes your bottleneck; Scouts teach combat fundamentals Tunnel Rats skips.

Tifton’s Elite heavy build

Operator: Francis Reid-Daly or any high-health clone with pain tolerance for sustained trades.

Core loop: Suppress with machine guns or heavy rifles in walk stance, reload behind doors, and swap to cut sidearms when robots appear. Tifton perks reward sustained fire and self-sustain when geared.

Weapons: High-capacity LMG or battle rifle plus reliable cut shotgun. Energy weapons become viable once you craft batteries from chemtrail disassembly loops noted in Weapons.

Consumables: Heavy builds burn meds; queue medkits and bandages on ship. Alcohol or timer reducers for Quasimorph missions from Walkthrough mid chapters.

Skills: Damage and sustain tracks before mobility; encumbrance is already high.

Heavy Tifton shines on Conquest and Sabotage with destructible objectives. Keep Espionage kits lighter.

Tunnel Rats economy build

Operator: Isabella Capet if you cannibalize while looting; otherwise a balanced clone with decent carry stats.

Core loop: Strip stations methodically, disassemble low-value armor for rags and crafting, extract via meta chips when full instead of greed pushing. Accept combat slower than Scouts in exchange for richer benches.

Weapons: Flexible SMG plus melee tool for silent cleanup; cut weapon mandatory.

Consumables: Minimal on-mission crafting; pre-build medkits and sorbets on ship.

This build feeds Items crafting and barter more than faction rep speed. See Tier List for power rating context.

Phoenix Brigade and mid-game flex build

Operator: Percy Fawcett or Phoenix-friendly clones with mobility traits.

Core loop: Sprint peek, burst wounded targets, rotate weapons when examine shows resistance. Good bridge between Scout learning and Tifton heaviness.

Weapons: Assault rifle plus cut pistol; grenades when Sabotage objectives allow.

Use when Operators roster expands and you need a mobile timed-mission specialist.

Martian Mech Inf and energy experimental build

Late unlock focused on mech gear and energy weapons. Hoard chemtrail and wiring from cyborg disassembly. Craft batteries before committing. B-tier until bench catches up per Class Tier List. Not a first-week build.

Sample loadout checklist

Before launch from ship:

  • Primary weapon matching class range plan
  • Cut backup for robots
  • Medkit plus targeted bandages or splints
  • Sorbets if operator lacks infection immunity
  • Food within starvation limit after backpack weight
  • Timer reducers on non-Mars timed missions

Mock weights in Loadout Planner before accepting Defence timers.

When builds break

Single-type ammo into mixed squads, ignoring examine, and overweight loot cause most failures—not wrong class choice. Revisit Getting Started Mars routes to rebuild banks after a wipe. Adjust builds after balance patches and personal Controls comfort on Deck.

Quasimorph builds are living documents. Extract chips, unlock classes, and iterate rather than forcing one template across every faction mission on World hubs.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the best Quasimorph build for new players?

Isabella Capet with Eclipse Blades on Mars missions is a common starter melee build. Scouts of Hades with Victoria Boudicca is the safest ranged alternative.

How many damage types should a build carry?

At least two. Examine enemies and swap weapons when resistances block your primary damage type, especially against robots.

What weapons work for Eclipse Blades?

Prioritize melee with series-of-hits patterns and cut damage. Always pack a ranged cut option for cutters and flamethrowers.

When should I run Tifton's Elite instead of Scouts?

Switch when you have heavy ammo supply, medkit crafting online, and missions with armored enemies that outscale light rifles.

Do builds need sorbets if I use Isabella Capet?

Isabella ignores infections, so sorbets are optional for her. Other operators still need infection control on many missions.

Where do I plan builds before missions?

Use the Loadout Planner tool and mission prep screen. Queue medkits and ammo on the ship crafting queue first.