Quasimorph Updates Hub
Launch notes, save compatibility, and the post-1.0 patch roadmap
Quasimorph version 1.0 shipped on Steam July 31, 2026, ending Early Access that began October 2, 2023. Magnum Scriptum and publisher HypeTrain Digital framed the release as the complete turn-based extraction RPG vision: five major storylines, nine endings, a full achievement set, and balance passes across stances, resistances, and Magnum barter. This hub collects what changed at launch, what saves carry forward, and where hotfixes are likely headed in the first post-release weeks.
If you are picking up the game fresh, start with the Guides Hub and Getting Started. Returning players should read save notes below before loading an old Steam cloud slot.
Version 1.0 launch highlights
The 1.0 milestone is content-complete for the single-player campaign, not a quiet bugfix patch. Read the full digest in Quasimorph Patch 1.0 Release Notes.
Five storylines — Civil Resistance, Tezctlan, Xiomara, AnCom, and RealWare now have structured mission arcs on the galaxy map across 38 story missions. Reputation and barter choices still matter; story progress can conflict with faction grinding if you are not planning routes. Each arc has a dedicated walkthrough page on the Walkthrough Hub.
Nine endings — branching outcomes with epilogues tie to storyline completion and key decisions. Quasimorph Nine Endings Guide documents branch structure; RealWare and AnCom each ship two endings.
29 new guns — expanded weapon pools across faction tiers. Single-damage loadouts fail faster on upgraded stations — see Weapons and Patch 1.0 notes.
142 pacts — skull-linked bargains integrated with storyline rites, especially Tezctlan and AnCom council beats. Rules in Pacts and Skull Mechanics.
Map Editor and mod manager — community mission tools ship inside 1.0. Read the wiki Map Editor Guide for UID rules, Core Map Pack folder alignment, and Mod Manager load order. Expect Q3 hotfixes for editor stability per the post-launch roadmap in Patch 1.0 notes.
Achievements — Steam lists 82 achievements at launch covering extracts, story beats, class mastery, and hardship challenges. The wiki Steam Achievements Guide groups trophies by category, documents console invalidation rules, and links walkthrough routes without spoiling ending text. Expect Quasimorphosis and timed Defence gates on the hardest counters.
Balance and systems — 1.0 revisits stance AP costs, examine value, armor resistances scaling with faction tech, medkit stabilize behavior, and barter reputation floors. Combat feels similar to late Early Access but punishes single damage types harder on upgraded stations.
Quality-of-life — mission prep and Magnum crafting flows received polish during the RC period leading to launch. Controller and Steam Deck support improved versus early betas but still benefits from community Steam Input layouts documented in our Controls section. Q4 Bestiary and QoL updates are planned post-launch — see Patch 1.0 roadmap.
Save compatibility at launch
Save migration is the most asked launch question. Official messaging and community testing converge on a practical rule:
- Default Early Access saves — generally not compatible with the 1.0 main branch. Expect to start a fresh campaign or restore from a pre-1.0 backup if you want the new story content cleanly.
- Unstable Beta saves — players who participated in Magnum Scriptum’s Unstable Beta branch may load into 1.0 with progress intact, though story flags and inventory should be verified mission by mission.
- Backup before switching — copy
%USERPROFILE%\AppData\LocalLow\Magnum Scriptum\Quasimorph\or use Steam cloud rollback if a slot corrupts after the branch change.
When in doubt, treat 1.0 as a fresh run with knowledge, not a guaranteed carry. Clone permadeath philosophy unchanged: lost kits stay lost.
Post-launch roadmap
Magnum Scriptum outlined three phases after July 31, 2026 — detailed in Quasimorph Patch 1.0 Release Notes:
- Q3 2026 — hotfixes — crash fixes, soft-lock missions, achievement triggers, barter edge cases, RealWare robot tuning, and Map Editor stability.
- Q4 2026 — Bestiary and QoL — in-game Bestiary for enemy examine data, controller and Steam Deck inventory polish, Magnum crafting flow improvements.
- 2027 — DLC — expanded content beyond the nine-ending campaign; follow Steam news for announcements.
This wiki updates tool and guide pages when patches land. Cross-check Updates Hub and Patch 1.0 notes before trusting ammo counts or resistance anecdotes from pre-1.0 streams.
What to read after launch news
Launch notes tell you what changed; other hubs tell you how to play under the new rules.
- Quasimorph Patch 1.0 Release Notes — full launch digest with guns, pacts, map editor, saves, and roadmap.
- Quasimorph Steam Achievements Guide — 82 trophies, categories, and console save rules.
- Map Editor Guide — custom Map Packs, UID, and mod manager safety.
- Quasimorph Review — critical look at whether 1.0 delivers on extraction horror and story promises versus Early Access memory.
- Walkthrough Hub — storyline order, mission types, and ending requirements.
- Guides Hub — combat stances, room clearing, Quasimorphosis survival, and Magnum bartering.
- Tools Hub — Loadout Planner checklist for post-balance kit prep.
- Classes Hub — unlock pacing after achievement and chip changes.
Early Access versus 1.0 player checklist
New Steam purchasers — run tutorial, read Getting Started, farm Mars moons, then pick one storyline from the Walkthrough hub.
EA veterans — confirm save branch, re-read stance and resistance guides, rebuild kits via Items crafting notes, and expect Quasimorphosis sectors to hit harder than memory.
Achievement hunters — track Quasimorphosis and Defence missions early; some achievements require clean extracts under timer pressure.
Staying current
Follow Steam patch notes for authoritative changelogs. Use this Updates hub for wiki-side summaries that link guides, tools, and walkthroughs when mechanics shift. Quasimorph rewards players who read patches before deploying expensive clones.
Frequently Asked Questions
Quick answers to the most common questions.
When did Quasimorph 1.0 launch on Steam?
Version 1.0 released July 31, 2026, after Early Access began October 2, 2023. The launch adds five storylines, nine endings, and 82 Steam achievements.
Do Early Access saves work in Quasimorph 1.0?
Default Early Access saves are generally incompatible with the 1.0 main branch. Unstable Beta saves may carry forward, but backup your folder before switching branches.
How many storylines and endings does 1.0 include?
Five major storylines — Civil Resistance, Tezctlan, Xiomara, AnCom, and RealWare — with nine total endings. Walkthrough pages cover route specifics.
What balance changes matter most at launch?
Resistance scaling with faction tech, medkit stabilize behavior, stance AP trade-offs, and barter reputation floors. Single damage type loadouts fail faster on upgraded stations.
Where should I go after reading launch updates?
New players: Guides hub and Getting Started. Story focus: Walkthrough hub. Gear focus: Items and Loadout Planner. Opinion piece: Quasimorph Review.