Quasimorph Crafting and Consumables
Disassembly, medkits, sorbets, and ship production
Crafting and consumables keep Quasimorph clones alive between extraction RPG missions. Ship-bench production turns disassembled loot into medkits, sorbets, bandages, splints, ammo components, and advanced weapon parts while the galaxy map timer advances. On mission, consumables patch wounds, cure infection, and stabilize panic situations before you reach the extraction radio. Understanding crafting loops separates steady meta progression from clone permadeath spirals after the July 31, 2026 full release.
Disassembly fundamentals
Most crafting mats arrive from disassembling gear, corpses, and junk loot. Open context menus on items in inventory or on the ship stash to disassemble or disassemble all when benches need bulk inputs. Broken armor becomes rags usable as crude med items early Mars runs. Weapons yield metal, polymers, and rare components depending on tier.
Disassemble on mission when weight blocks dodge and the item cannot extract profitably. Strip cyborgs for wiring, chips, and plating used in high-end Weapons recipes noted by endgame players. Eyes harvested from heads barter well at certain stations on World hubs.
Ctrl-click and Shift-click shortcuts from Keyboard Controls accelerate looting before disassembly decisions. Tunnel Rats builds live in this loop.
Ship production queue
Press I or use the spacecraft UI when docked to access crafting queues. Add bandages, splints, medkits, sorbets, and ammo before accepting timed missions. Galaxy map time controls let you speed weeks while production finishes, matching Getting Started advice to queue heals before Mars sorties.
Recipes unlock via meta chips, faction rep, and bench upgrades. Prioritize medkit and sorbet capacity before cosmetic upgrades. Align queue output with Operators: Isabella Capet skips routine sorbet volume; other clones need infection coverage on non-Mars maps.
Medkits and wound care
Quasimorph tracks wound categories such as pierce bleeds, burns, fractures, and mixed trauma visible in the top UI bar. Bandages suit pierce and burns; splints fix fractures; repeated applications sometimes needed per turn.
Medkits stabilize all wound types at once, making them premium extract insurance. Craft medkits for high-risk timed missions and Defence arenas where multiple injury types stack in one firefight. Apply heals with H key or healing UI targeting specific wounds.
Pain threshold stuns when pain meter maxes regardless of HP; healing reduces debuffs on you and enemies alike. Pair medcraft with Combat Stances that avoid last-action door mistakes.
Sorbets and infection
Infection arrives from raw meat, cannibalism without immunity, and certain environmental hazards. Infection stacks debuffs and threatens long missions unless treated. Sorbets cure or mitigate infection depending on recipe tier.
Isabella Capet ignores infections entirely, enabling Eclipse cannibalism and Mars meat farming without sorbet tax. Other operators should carry sorbets or antibiotics when eating questionable food or leaving Mars safety zones described in Walkthrough chapters.
Canned goods crafted from harvested meat reduce infection risk for non-Isabella clones willing to invest bench time.
Food, calories, and stimulants
Starvation limits cap stored calories entering missions. Overeating wastes food. Sprint stance burns calories faster; heavy loot increases consumption. Raw meat feeds Isabella loops; others prefer canned or faction rations.
Alcohol and cigarettes reduce Quasimorph timer pressure on timed missions. Stock them before leaving Mars according to mid-game guides. They complement consumables but do not replace wound care.
Crafting for weapon upgrades
Bench weapons need mats from disassembly plus faction-purchased parts. Energy ammo requires batteries from chemtrail and glass chains. Plan crafts around Builds instead of crafting every loot drop.
Repair kits restore favorite extracted guns instead of breaking them for mats. Balance repair versus disassemble when bench backlog clogs.
Consumable loadout template
| Slot | Item | When |
|---|---|---|
| Emergency | Medkit | Timed extract, Defence |
| Routine | Bandages, splints | Conquest, multi-floor |
| Infection | Sorbets | Non-Isabella, bio floors |
| Timer | Alcohol, smokes | Quasimorph missions |
| Food | Canned or rations | Long loot runs |
Adjust weight in Loadout Planner before launch.
Mission-field crafting limits
Most complex recipes require ship bench. Field play focuses on applying consumables, disassembling junk for space, and occasional simple combines from context menus. Do not expect full weapon forging mid-floor unless a specific recipe allows it.
Finish missions with production queued so return to dock yields ready meds before next Classes promotion run.
Economy ties
Crafted surplus trades at factions for chips and backpacks. Disassembly feeds barter goods like eyes and rare organs separately from bench mats. Items Hub links weapons and armor knowledge; this page feeds survival tempo.
Common crafting mistakes
Skipping ship queue before first Defence mission. Hauling only bandages when fractures stack. Ignoring sorbets on non-Isabella clones after Mars. Disassembling extracted meta weapons for mats once. Overcrafting low-tier rags instead of upgrading bench medkits before timed zones.
Fix by establishing Mars farming loops in Beginner Classes guides, then scaling crafts as faction tech rises on Armor and Resistances missions.
Crafting is the backbone of Quasimorph persistence. Disassemble smart, queue medkits and sorbets deliberately, and extract components before greed kills another clone.
Frequently Asked Questions
Quick answers to the most common questions.
How do I craft items in Quasimorph?
Use the ship screen while docked to access production queues. Add recipes, advance time on the galaxy map, and collect finished goods before missions.
What do medkits do in Quasimorph?
Medkits stabilize all wound types at once. They are stronger than bandages or splints but cost more to craft.
When do I need sorbets?
Use sorbets to treat infection unless your operator ignores infections, such as Isabella Capet. Raw meat and some hazards spread infection.
Can I craft from gear picked up on mission?
Disassemble items in inventory to gain materials. Most advanced crafting completes on the ship bench between missions.
What should I craft before leaving Mars?
Bandages, splints, at least one medkit, and sorbets for non-Isabella clones. Add timer reducers before timed Quasimorph missions.
Do bandages and splints stack with medkits?
Bandages and splints treat specific wound types efficiently. Medkits handle all types in one use but are best saved for emergencies.